Life Rush

The aim of this game is to inform the player with a message that not everything can be done alone, and we learn that sometimes other people are the key to getting something done.

This was inspired by personal experience. Often I'll try to do things alone, repeating many things. Un the end I find that someone could have helped if I asked, and I would have saved allot of time.

Completed as part of a short assessment.

Credits for Imported Assets:

Characters and Environment - pzUH,

Background Music - Matthew Pablo,

Published Jun 09, 2017
AuthorHarley Torrisi
Made withUnity
Tags2D, experience, shortgame, Singleplayer

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